Today we experienced a server outage at our hosting provider. We were unable to get a clear idea of a time for resolution and decided it was best to move hosts to a scalable cloud-based service that can grow with our increasing traffic.
Thank you to everyone for your patience. We’ve almost completed our migration–just waiting on our assets to upload which include our very large screencast files. Please give us a few more hours and then report anything odd you …
Wow! are a client and a great team to work with. They have an excellent sense of style and cleanliness of usability. But don’t listen to us. We’re biased. Check out what had to say:
Why this is so great – you no longer have to wait until you get home and to your computer to create slide shows of the amazing pictures you take …
Haunted is basically a short video with a scary ending. Do NOT show it to young children unless you want them to be in therapy for the next 20 years. Using it to scare the crap out of your coworkers, though, is totally acceptable!
Open the app and let your friend stare on the screen and just make sure that the person does not drop your iPhone or iPod touch…
What a real treat to see–we launched into the AppStore for our client earlier this month and nobody expected to get the amount of organic activity that we’ve seen. The application is seeing over 5,000 installs per day–and as the above trend report shows–most of them are to an International crowd. At this rate it will see 100k downloads this Halloween season.
Talk about intrigue! We’ve just launched a quick iPhone project for a client. It’s all about their content and the content is in the space of scary. Scary and entertainment have greatly differing views from one to the next, but they DO generate a good deal of discussion. Take a look at these comments from the recent product release:
“I was an idiot for getting this…”
“Absolutely useless app”
“I think this was a great app, made me …
This is an interactive post! We are looking for you. You are an avid iPhone or iTouch user, willing to be on the cutting bleeding edge. You have patience enough to test new and undocumented applications–and you have willingness to share thoughts, inspiration and frustration for application improvements.
Please contact to express your interest.
Kip! Nowhere yet, but he will be soon. Here’s a bit of design flesh behind .
One of the first steps in creating an application is to let the product team dream. The right energy–unchecked brainstorms and excess creativity–are key to getting ideas flowing without the censorship of the reality of implementation.
Kip’s gameplay has been brewing for some time, and our design team is now presenting design options. Now the rest of the team gets involved …
Here’s a teaser of one of our pipelined apps. We’re taking a fun concept, great design and new gameplay to the iPhone. Over the next weeks we’ll be leaking a few design shots. Stay posted.
Less than a month after we released our first iPhone applications, we’ve landed two stellar clients for custom iPhone application development. We’re taking one client’s well-adopted website and creating an iPhone-centric experience to extend their presence out to their users. Our other opportunity is with a household brand pushing the envelope in a usually bland space.
We’ll be heads-down over the coming weeks, but look forward to promoting two successful launches!
A huge THANK YOU to our first customers. It’s been delightful to be one of the first application developers on the iPhone and we’ve earned our first $1, our first