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                        | 4:38 pmOctober 9, 2008
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                        | bobcubsfan
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                        | Los Angeles |  
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                        | posts 52 |  | 
                      
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                            I created a default.png to be the “splash screen” when the app launches. But, I want to delay long enough (3 seconds) so users can read it before the app “launches.” |  | 
                
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                        | 8:14 amOctober 10, 2008
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                        | Brandon
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                        | brandontreb |  
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                        | posts 87 |  | 
                      
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                            Bob, I would suggest using the NSTimer Object. Something like this… NSTimer *_timer = NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(onTimer) userInfo:nil repeats:YES {       // Put the code in here to push your next viewController}
 I hope this helps… |  | 
                
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                        | 9:29 amOctober 10, 2008
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                        | bobcubsfan
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                        | Los Angeles |  
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                        | posts 52 |  | 
                      
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                            I put in the following: NSTimer *_timer; @property (nonatomic, retain ) NSTimer *_timer; -(void) onTimer; @synthesize _timer; [self  onTimer ]; -(void) onTimer {NSTimer *_timer = NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(onTimer) userInfo:nil repeats:YES;
 }
 And got these errors: Warning: Line Location SQLiteTutorialAppDelegate.m:48: warning: unused variable '_timer' error: Syntax error: Line Location SQLiteTutorialAppDelegate.m:48: error: syntax error before 'NSTimer' |  | 
                
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                        | 11:39 amOctober 10, 2008
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                        | Neil
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                        | North Wales, UK |  
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                        | posts 6 |  | 
                      
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                            You are redefining _timer in your onTimer method. Replace it with this: _timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(onTimer:) userInfo:nil repeats:YES]; |  | 
                
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                        | 11:39 amOctober 10, 2008
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                        | Neil
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                        | North Wales, UK |  
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                        | posts 6 |  | 
                      
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                            You are redefining _timer in your onTimer method. Replace it with this: _timer = [NSTimer scheduledTimerWithTimeInterval:3.0
                                            target:self
                                          selector:@selector(onTimer:)
                                          userInfo:nil
                                           repeats:YES]; |  | 
                
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                        | 12:44 pmOctober 10, 2008
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                        | bobcubsfan
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                        | Los Angeles |  
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                        | posts 52 |  | 
                      
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                            thanks, no errors, but the timer has no effect, other than to hang my app after the second view loads. I simply want to delay launching of my app after the default.png screen displays. |  | 
                
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                        | 2:11 pmOctober 10, 2008
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                        | Brandon
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                        | brandontreb |  
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                        | posts 87 |  | 
                      
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                            Hmmm… Try this code .h file…. NSTimer *_timer; .m file… @synthesize _timer; … put this in one of the init methods _timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(onTimer:) userInfo:nil repeats:YES]; [NSRunLoop currentRunLoop] addTimer:_timer forMode:NSDefaultRunLoopMode]; -(void) onTimer { … } |  | 
                
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                        | 3:12 pmOctober 10, 2008
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                        | bobcubsfan
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                        | Los Angeles |  
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                        | posts 52 |  | 
                      
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                            Brandon, I appreciate that you are trying to help, but I simply cannot follow some of your instructions. I put the code in the .h file and did the @property I sythesized the variable in .m I defined _timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(onTimer:) userInfo:nil repeats:YES];
in the Application did launch method.
I don't know were to add the  [NSRunLoop currentRunLoop] addTimer:_timer forMode:NSDefaultRunLoopMode]; nor the -(void) onTimer { } method. Sorry, but I am new at this. |  | 
                
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                        | 3:30 pmOctober 10, 2008
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                        | VertigoSol
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                        | posts 26 |  | 
                      
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                            loadview could work 
                              -(void) loadView{
 [super loadView];
 [NSRunLoop currentRunLoop] addTimer:_timer forMode:NSDefaultRunLoopMode];
 …}
 Wherever class you want events to happen you add the onTimer method example 
                              _timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(onTimer:) userInfo:nil repeats:YES];
                             if our target is self and self=MyClass.mthen add onTimer to MyClass.
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                        | 3:32 pmOctober 10, 2008
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                        | VertigoSol
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                        | posts 26 |  | 
                      
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                            add it to the root level delagate 
                              -(void) applicationDidLoad{
 [NSRunLoop currentRunLoop] addTimer:_timer forMode:NSDefaultRunLoopMode];
 … [window addSubview ......] … } Wherever class you want events to happen you add the onTimer method example 
                              _timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(onTimer:) userInfo:nil repeats:YES];
                             if our target is self and self=MyClass.mthen add onTimer to MyClass.
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                        | 3:43 pmOctober 10, 2008
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                        | bobcubsfan
 iCoder |  
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                        | Los Angeles |  
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                        | posts 52 |  | 
                      
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                            I get a syntax error before addtimer when I add this code [NSRunLoop currentRunLoop] addTimer:_timer forMode:NSDefaultRunLoopMode]; to ApplicationDidFinishLaunching Why can't I simply put a 3 second delay loop in ApplicationDidFinishLaunching? |  |