Jeff Lamarche author of the book “Beginning iPhone Development” has written (and is currently writing) a brilliant series on OpenGL ES. He does an incredibly job of simplifying the complex ideas behind working in 3D and makes learning OpenGL ES easy for even a novice programmer.
I have always struggled with OpenGL as 3D has a lot of nerdy math, this series breaks it down into the simplest of forms and helped me tremendously. So go check it out and let me know what you think.
http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html
Jeff is also on Twitter@jeff_lamarche


2 Comments
Hello Brandon,
I need a suggestion from you..
for the last 2 months i am working in the IPhone Apps.
When my client submitted the app in the Apss Store, it seems the app works well in 3G Phone, but crashes in the old versions. The application uses a DB of nearly 5 MB.
Is this because of SQLITE not enabled in old Version?
Thanks
Nirmal
SQLite was in the os from the beginning. Are the OS’s from each of the phones the same version? Because if the 1st gen phone is running 2.0 and the app was built for 2.2 you might have some problems there.