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	<title>Comments on: iPhone Game Programming Tutorial Part 3 &#8211; Splash Screen</title>
	<atom:link href="/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/feed/" rel="self" type="application/rss+xml" />
	<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/</link>
	<description>iPhone Programming Tutorials</description>
	<lastBuildDate>Sat, 06 Sep 2014 23:52:00 +0000</lastBuildDate>
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	<item>
		<title>By: Sean</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-7859</link>
		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Mon, 22 Aug 2011 17:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-7859</guid>
		<description><![CDATA[i used all the same code u did and when i run my app it runs the Default.png as soon as i open it, but after that it only displays the window view in the mainwindow.xib. I&#039;ve quintuple checked my code and nothing seems to work! what&#039;s the problem?
]]></description>
		<content:encoded><![CDATA[<p>i used all the same code u did and when i run my app it runs the Default.png as soon as i open it, but after that it only displays the window view in the mainwindow.xib. I&#8217;ve quintuple checked my code and nothing seems to work! what&#8217;s the problem?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Haz</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-6019</link>
		<dc:creator><![CDATA[Haz]]></dc:creator>
		<pubDate>Tue, 12 Apr 2011 21:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-6019</guid>
		<description><![CDATA[great tutorial, but just 1 question: What do you do if when you follow the guide completely, it still has 3 errors, therefore it will not let you build the app and test it?]]></description>
		<content:encoded><![CDATA[<p>great tutorial, but just 1 question: What do you do if when you follow the guide completely, it still has 3 errors, therefore it will not let you build the app and test it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guitar_man_jon</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-5794</link>
		<dc:creator><![CDATA[Guitar_man_jon]]></dc:creator>
		<pubDate>Fri, 25 Mar 2011 06:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-5794</guid>
		<description><![CDATA[Default.png is a required file that the iOS automatically displays while loading the app into memory.  The splash screen in this tutorial is an actual splash screen, as in an image loaded at the beginning of a program to give the user some information such as version number or support phone numbers, etc.  ]]></description>
		<content:encoded><![CDATA[<p>Default.png is a required file that the iOS automatically displays while loading the app into memory.  The splash screen in this tutorial is an actual splash screen, as in an image loaded at the beginning of a program to give the user some information such as version number or support phone numbers, etc.  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Strike</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-5770</link>
		<dc:creator><![CDATA[Strike]]></dc:creator>
		<pubDate>Mon, 21 Mar 2011 14:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-5770</guid>
		<description><![CDATA[Thanks for the great tutorial, but actually I&#039;ve some strange thing. I found that the splash screen appears without adding any code for that. all what I did, is that I put the &quot;Default.png&quot; image in the resources folder and I found it appears while running. Is that related to the SDK version that I use....actually, I use iOS SDK 4.2 and Xcode 3.2.5 ..... please answer my question as really I need to know what is the reason for that??]]></description>
		<content:encoded><![CDATA[<p>Thanks for the great tutorial, but actually I&#8217;ve some strange thing. I found that the splash screen appears without adding any code for that. all what I did, is that I put the &#8220;Default.png&#8221; image in the resources folder and I found it appears while running. Is that related to the SDK version that I use&#8230;.actually, I use iOS SDK 4.2 and Xcode 3.2.5 &#8230;.. please answer my question as really I need to know what is the reason for that??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hoang Le</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-5766</link>
		<dc:creator><![CDATA[Hoang Le]]></dc:creator>
		<pubDate>Mon, 21 Mar 2011 10:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-5766</guid>
		<description><![CDATA[Very useful tutorial ! 

1 questions is : 
Do you create the SplashScreenViewController programatically (not by nib file) because it&#039;s fast and appear on the screen immediately ? 

Thanks]]></description>
		<content:encoded><![CDATA[<p>Very useful tutorial ! </p>
<p>1 questions is :<br />
Do you create the SplashScreenViewController programatically (not by nib file) because it&#8217;s fast and appear on the screen immediately ? </p>
<p>Thanks</p>
]]></content:encoded>
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	<item>
		<title>By: Riscar</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-4347</link>
		<dc:creator><![CDATA[Riscar]]></dc:creator>
		<pubDate>Mon, 27 Dec 2010 00:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-4347</guid>
		<description><![CDATA[I have tried this tutorial bout twice now and when ever I try to play on the Ipod Touch it hangs up on the ITennis loading screen anyway to get past that part? I have even tried copy paste your code into xcode and still have the same problem...]]></description>
		<content:encoded><![CDATA[<p>I have tried this tutorial bout twice now and when ever I try to play on the Ipod Touch it hangs up on the ITennis loading screen anyway to get past that part? I have even tried copy paste your code into xcode and still have the same problem&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dario Gutierrez</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-4346</link>
		<dc:creator><![CDATA[Dario Gutierrez]]></dc:creator>
		<pubDate>Mon, 13 Dec 2010 22:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-4346</guid>
		<description><![CDATA[Thanks dude, great tutorial and very well explained! It was very useful to my personal project.]]></description>
		<content:encoded><![CDATA[<p>Thanks dude, great tutorial and very well explained! It was very useful to my personal project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone Application</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-4345</link>
		<dc:creator><![CDATA[iPhone Application]]></dc:creator>
		<pubDate>Sat, 11 Dec 2010 12:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-4345</guid>
		<description><![CDATA[I am so glad I found your blog. I always look for informative post to update myself. I like your post. Thanks for sharing information about iPhone game development. I am a mobile application developer. It is a very interesting task for me to develop game application for iPhone.]]></description>
		<content:encoded><![CDATA[<p>I am so glad I found your blog. I always look for informative post to update myself. I like your post. Thanks for sharing information about iPhone game development. I am a mobile application developer. It is a very interesting task for me to develop game application for iPhone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kerala tourism</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-4343</link>
		<dc:creator><![CDATA[kerala tourism]]></dc:creator>
		<pubDate>Sat, 20 Nov 2010 17:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-4343</guid>
		<description><![CDATA[Thanks its working fine and one Doubt how can add a Peal effect to it]]></description>
		<content:encoded><![CDATA[<p>Thanks its working fine and one Doubt how can add a Peal effect to it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tiago Machado</title>
		<link>http://icodeblog.com/2009/03/18/iphone-game-programming-tutorial-part-3-splash-screen/#comment-4342</link>
		<dc:creator><![CDATA[Tiago Machado]]></dc:creator>
		<pubDate>Sat, 13 Nov 2010 15:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=703#comment-4342</guid>
		<description><![CDATA[Thanks!! Great blog and post!

I used this sample to my application, but i also include the splash screen as an animation. To iterate a set of images, just use the following code:

&lt;code&gt;
	splashImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)];

	splashImageView.animationImages = [NSArray arrayWithObjects:
									[UIImage imageNamed:@&quot;iverbo-splash-00.png&quot;],
									[UIImage imageNamed:@&quot;iverbo-splash-01.png&quot;],
									[UIImage imageNamed:@&quot;iverbo-splash-02.png&quot;],
									[UIImage imageNamed:@&quot;iverbo-splash-03.png&quot;], nil];


	splashImageView.animationDuration = 0.75;
	splashImageView.animationRepeatCount = 0;
	[splashImageView startAnimating];
	&lt;/code&gt;


	[self.view addSubview:splashImageView];]]></description>
		<content:encoded><![CDATA[<p>Thanks!! Great blog and post!</p>
<p>I used this sample to my application, but i also include the splash screen as an animation. To iterate a set of images, just use the following code:</p>
<p><code><br />
	splashImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)];</p>
<p>	splashImageView.animationImages = [NSArray arrayWithObjects:<br />
									[UIImage imageNamed:@"iverbo-splash-00.png"],<br />
									[UIImage imageNamed:@"iverbo-splash-01.png"],<br />
									[UIImage imageNamed:@"iverbo-splash-02.png"],<br />
									[UIImage imageNamed:@"iverbo-splash-03.png"], nil];</p>
<p>	splashImageView.animationDuration = 0.75;<br />
	splashImageView.animationRepeatCount = 0;<br />
	[splashImageView startAnimating];<br />
	</code></p>
<p>	[self.view addSubview:splashImageView];</p>
]]></content:encoded>
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