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iPhone App Advertising Now Available on iCodeBlog.com

After some great input from many of iCodeBlog’s users, I have finally implemented iPhone application advertising on iCodeBlog.  If you notice, in the banner area of the screen, there are six ad spaces to be filled.  Here are the criteria for putting an ad on iCodeBlog.

It must be an add for an iPhone app.  This [...]

iPhone Programming Tutorial - Using UITouch To Drag An Image Around The Screen

In this tutorial, I will be showing you how to use UITouch to get the location of where a user touches on the screen.  We will be using this knowledge to drag a UIImageView around.
Learning how to use UITouch is the first steps in creating applications that are not navigation based (or don’t only use [...]

Application Advertising on iCodeBlog.com

Now that iCodeBlog has been getting a good amount of traffic, I thought it might be time to allow the developers to advertise their apps on the site.  However, I first wanted to make sure that there was sufficient interest.  Also, I wanted to price the ads appropriately.  So, I decided to create a poll to [...]

iPhone Programming Tutorial - Using A TabBarView To Switch Between Views

In this tutorial I will show you how to develop a UITabBarController which contains a custom UIView from one of the tabs and a UINavigationController with a UITableView dictated byUISegmentControl in the second tab.
This tutorial was contributed by the user cruffenach.  You can check out his website at http://losectrl-gaincommand.com.
If you would like to contribute a tutorial to iCodeBlog.com, contact me brandon@icodeblog.com

The final product of this [...]

iPhone Programming Tutorial - Saving/Retrieving Data Using NSUserDefaults

In this tutorial, I will be showing you how you can save and retrieve different types of data using the NSUserDefaults object.  Saving this way is great for when you want to save small amounts of data such as High Scores, Login Information, and program state.
Saving to the NSUserDefaults is great because it does not [...]