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<channel>
	<title>Comments for iCodeBlog</title>
	<atom:link href="http://icodeblog.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://icodeblog.com</link>
	<description>iPhone Programming Tutorials</description>
	<lastBuildDate>Thu, 09 Sep 2010 15:26:02 -0700</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>Comment on iPhone Game Programming Series: Blackjack &#8211; Part 1: The Deck by Drudoo</title>
		<link>http://icodeblog.com/2010/09/09/iphone-game-programming-series-blackjack-part-1-the-deck/comment-page-1/#comment-6346</link>
		<dc:creator>Drudoo</dc:creator>
		<pubDate>Thu, 09 Sep 2010 15:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=2299#comment-6346</guid>
		<description>Nice tutorial. Looking forward to the next one.</description>
		<content:encoded><![CDATA[<p>Nice tutorial. Looking forward to the next one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Game Programming Tutorial &#8211; Part 1 by iOS4 Jailbreak &#187; iPhone Game Programming Series: Blackjack – Part 1: The Deck</title>
		<link>http://icodeblog.com/2009/01/15/iphone-game-programming-tutorial-part-1/comment-page-5/#comment-6345</link>
		<dc:creator>iOS4 Jailbreak &#187; iPhone Game Programming Series: Blackjack – Part 1: The Deck</dc:creator>
		<pubDate>Thu, 09 Sep 2010 15:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=572#comment-6345</guid>
		<description>[...] has been quite some time since our last iPhone video game series and now we are ready to start a new one.  Given the success of our iTennis tutorial series, we [...]</description>
		<content:encoded><![CDATA[<p>[...] has been quite some time since our last iPhone video game series and now we are ready to start a new one.  Given the success of our iTennis tutorial series, we [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Game Programming Series: Blackjack &#8211; Part 1: The Deck by Leddo</title>
		<link>http://icodeblog.com/2010/09/09/iphone-game-programming-series-blackjack-part-1-the-deck/comment-page-1/#comment-6343</link>
		<dc:creator>Leddo</dc:creator>
		<pubDate>Thu, 09 Sep 2010 13:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=2299#comment-6343</guid>
		<description>Great tutorial; clear, concise and well thought out.  Thank you !  Look forward to the next installment.</description>
		<content:encoded><![CDATA[<p>Great tutorial; clear, concise and well thought out.  Thank you !  Look forward to the next installment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Game Programming Tutorial &#8211; Part 1 by iPhone Game Programming Series: Blackjack &#8211; Part 1: The Deck &#124; iCodeBlog</title>
		<link>http://icodeblog.com/2009/01/15/iphone-game-programming-tutorial-part-1/comment-page-5/#comment-6342</link>
		<dc:creator>iPhone Game Programming Series: Blackjack &#8211; Part 1: The Deck &#124; iCodeBlog</dc:creator>
		<pubDate>Thu, 09 Sep 2010 13:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=572#comment-6342</guid>
		<description>[...] has been quite some time since our last iPhone video game series and now we are ready to start a new one.  Given the success of our iTennis tutorial series, we [...]</description>
		<content:encoded><![CDATA[<p>[...] has been quite some time since our last iPhone video game series and now we are ready to start a new one.  Given the success of our iTennis tutorial series, we [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Populating UITableView With An NSArray by Ben Diaczun</title>
		<link>http://icodeblog.com/2008/08/08/iphone-programming-tutorial-populating-uitableview-with-an-nsarray/comment-page-6/#comment-6341</link>
		<dc:creator>Ben Diaczun</dc:creator>
		<pubDate>Wed, 08 Sep 2010 15:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=196#comment-6341</guid>
		<description>I&#039;ll try to explain drag-and-connect:
When designing in interface builder, you&#039;re creating a potential object each time you drag something into your UIView. (for example a UITextView like in this tutorial.)
When you load a Nib file, it creates runtime instances of all the objects. The problem is all the objects don&#039;t have any way to reference them from code. So someone makes a class with all the UIView based objects (we call it a controller (UIViewController based))... such as FruitViewController which has a UITextView* in it. 

now there&#039;s just one more problem.... the big one: how do you make the class you built represent the interface you built?

the answer is, you tell interface builder who the owner is. (clicking on file&#039;s owner(that&#039;s your controller)) when you select your class in the Identity Inspector for the file&#039;s owner, you&#039;re telling it that your controller is a holder for the UIView based objects.

the next problem is which objects in your class are loaded with which interface objects?

that&#039;s where drag-and-connect comes in. You defined IBOutlets in your header. Now, by dragging those IBOutlets(which now appear in Interface builder) directly onto your interface controls you are telling them what your code is referencing.

So when you call initWithNibName: from your class (inherited from UIViewController) it creates an instance of your class with all your IBOutlets filled in from whatever you dragged them on.

Note: the &quot;view&quot; IBOutlet is inherited from UIViewController.

For making apps change when they are upgraded (adding features and removing ads) a single controller class can be initialized with multiple nibs. one for free and one for paid app, without changing and code except the nib name. could also use such techniques to offer selectable button layouts... simply create a new nib for an old program, drag the IBoutlets to new interface elements, and change the nibname loaded in code, the rest of the code would stay identicle. ;p

i hope any of that helps =)</description>
		<content:encoded><![CDATA[<p>I&#8217;ll try to explain drag-and-connect:<br />
When designing in interface builder, you&#8217;re creating a potential object each time you drag something into your UIView. (for example a UITextView like in this tutorial.)<br />
When you load a Nib file, it creates runtime instances of all the objects. The problem is all the objects don&#8217;t have any way to reference them from code. So someone makes a class with all the UIView based objects (we call it a controller (UIViewController based))&#8230; such as FruitViewController which has a UITextView* in it. </p>
<p>now there&#8217;s just one more problem&#8230;. the big one: how do you make the class you built represent the interface you built?</p>
<p>the answer is, you tell interface builder who the owner is. (clicking on file&#8217;s owner(that&#8217;s your controller)) when you select your class in the Identity Inspector for the file&#8217;s owner, you&#8217;re telling it that your controller is a holder for the UIView based objects.</p>
<p>the next problem is which objects in your class are loaded with which interface objects?</p>
<p>that&#8217;s where drag-and-connect comes in. You defined IBOutlets in your header. Now, by dragging those IBOutlets(which now appear in Interface builder) directly onto your interface controls you are telling them what your code is referencing.</p>
<p>So when you call initWithNibName: from your class (inherited from UIViewController) it creates an instance of your class with all your IBOutlets filled in from whatever you dragged them on.</p>
<p>Note: the &#8220;view&#8221; IBOutlet is inherited from UIViewController.</p>
<p>For making apps change when they are upgraded (adding features and removing ads) a single controller class can be initialized with multiple nibs. one for free and one for paid app, without changing and code except the nib name. could also use such techniques to offer selectable button layouts&#8230; simply create a new nib for an old program, drag the IBoutlets to new interface elements, and change the nibname loaded in code, the rest of the code would stay identicle. ;p</p>
<p>i hope any of that helps =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Populating UITableView With An NSArray by Ben Diaczun</title>
		<link>http://icodeblog.com/2008/08/08/iphone-programming-tutorial-populating-uitableview-with-an-nsarray/comment-page-6/#comment-6340</link>
		<dc:creator>Ben Diaczun</dc:creator>
		<pubDate>Wed, 08 Sep 2010 14:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=196#comment-6340</guid>
		<description>if you get Base SDK Missing, select the App node in the project window(directly under &quot;Groups &amp; Files&quot;). then in the main menu select File &gt; Get info. In the info window click the Build Tab. Change the Base SDK field to the one you use.</description>
		<content:encoded><![CDATA[<p>if you get Base SDK Missing, select the App node in the project window(directly under &#8220;Groups &amp; Files&#8221;). then in the main menu select File &gt; Get info. In the info window click the Build Tab. Change the Base SDK field to the one you use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Coding Recipe: Live Character Counter, Word filter, and 1337 Translator For A UITextField by Amit Singh</title>
		<link>http://icodeblog.com/2010/01/06/live-character-counter-for-a-uitextfield/comment-page-1/#comment-6339</link>
		<dc:creator>Amit Singh</dc:creator>
		<pubDate>Wed, 08 Sep 2010 06:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1686#comment-6339</guid>
		<description>Thanks for great tutorial....this tutorial really help in my work...


Amit</description>
		<content:encoded><![CDATA[<p>Thanks for great tutorial&#8230;.this tutorial really help in my work&#8230;</p>
<p>Amit</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Creating a ToDo List Using SQLite Part 1 by SaranyaRaj</title>
		<link>http://icodeblog.com/2008/08/19/iphone-programming-tutorial-creating-a-todo-list-using-sqlite-part-1/comment-page-4/#comment-6338</link>
		<dc:creator>SaranyaRaj</dc:creator>
		<pubDate>Tue, 07 Sep 2010 14:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=257#comment-6338</guid>
		<description>just change Todo into todo and next line must contain &quot;todos&quot;...u vil surli get answer ...i got dude</description>
		<content:encoded><![CDATA[<p>just change Todo into todo and next line must contain &#8220;todos&#8221;&#8230;u vil surli get answer &#8230;i got dude</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Look Familiar? by The Perils of Helping Others &#124; The Perils of Helping Others iphone &#124; The Perils of Helping Others iphone 4 &#124; Iphone Mobile Phones &#62; Iphone 4 Prices &#62; Iphone Phones</title>
		<link>http://icodeblog.com/2009/07/08/look-familiar/comment-page-2/#comment-6337</link>
		<dc:creator>The Perils of Helping Others &#124; The Perils of Helping Others iphone &#124; The Perils of Helping Others iphone 4 &#124; Iphone Mobile Phones &#62; Iphone 4 Prices &#62; Iphone Phones</dc:creator>
		<pubDate>Tue, 07 Sep 2010 08:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1076#comment-6337</guid>
		<description>[...] Kind of a sad blog post by Brandon of iCodeBlog.com, a site with many iPhone coding tutorials. When you share information in tutorials the road Brandon does, you have to expect people to use that information. But you expect them to use that information to learn and develop their skills so they can go out there and do cool things. It&#8217;s a gift of cognizeledge intended for people who want to learn. You don&#8217;t expect them to take your work and publish it as their own, however. [...]</description>
		<content:encoded><![CDATA[<p>[...] Kind of a sad blog post by Brandon of iCodeBlog.com, a site with many iPhone coding tutorials. When you share information in tutorials the road Brandon does, you have to expect people to use that information. But you expect them to use that information to learn and develop their skills so they can go out there and do cool things. It&#8217;s a gift of cognizeledge intended for people who want to learn. You don&#8217;t expect them to take your work and publish it as their own, however. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Local Notifications by frank</title>
		<link>http://icodeblog.com/2010/07/29/iphone-programming-tutorial-local-notifications/comment-page-1/#comment-6335</link>
		<dc:creator>frank</dc:creator>
		<pubDate>Mon, 06 Sep 2010 20:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=2165#comment-6335</guid>
		<description>how do I get to the beginning of the iPhone tutorials?</description>
		<content:encoded><![CDATA[<p>how do I get to the beginning of the iPhone tutorials?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Populating UITableView With An NSArray by jeno</title>
		<link>http://icodeblog.com/2008/08/08/iphone-programming-tutorial-populating-uitableview-with-an-nsarray/comment-page-6/#comment-6334</link>
		<dc:creator>jeno</dc:creator>
		<pubDate>Mon, 06 Sep 2010 08:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=196#comment-6334</guid>
		<description>Hello,

I was wondering if I can put the NSMutableArray in Fruit.m file instead of putting it in the Delegate file? That way I would know what I have in Fruit object.

Thanks,
Jeno</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I was wondering if I can put the NSMutableArray in Fruit.m file instead of putting it in the Delegate file? That way I would know what I have in Fruit object.</p>
<p>Thanks,<br />
Jeno</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Transitioning Between Views by jeno</title>
		<link>http://icodeblog.com/2008/08/03/iphone-programming-tutorial-transitioning-between-views/comment-page-4/#comment-6333</link>
		<dc:creator>jeno</dc:creator>
		<pubDate>Mon, 06 Sep 2010 02:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=138#comment-6333</guid>
		<description>Hello Brandon,

Thanks for such a wonderful tutorial. It really help me a lot in my learning!

1 thing that I don&#039;t understand:
Why do we need to create 2 instances of the same object (View2ViewController)

In RootViewController.h file:
View2ViewController *view2ViewController;

In RootViewController.m file:
View2ViewController *view2 = [[View2ViewController alloc] ...

Thannks,
Jeno</description>
		<content:encoded><![CDATA[<p>Hello Brandon,</p>
<p>Thanks for such a wonderful tutorial. It really help me a lot in my learning!</p>
<p>1 thing that I don&#8217;t understand:<br />
Why do we need to create 2 instances of the same object (View2ViewController)</p>
<p>In RootViewController.h file:<br />
View2ViewController *view2ViewController;</p>
<p>In RootViewController.m file:<br />
View2ViewController *view2 = [[View2ViewController alloc] &#8230;</p>
<p>Thannks,<br />
Jeno</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UITextField &#8211; A Complete API Overview by Pettrie de Bondt</title>
		<link>http://icodeblog.com/2010/01/04/uitextfield-a-complete-api-overview/comment-page-1/#comment-6332</link>
		<dc:creator>Pettrie de Bondt</dc:creator>
		<pubDate>Sat, 04 Sep 2010 18:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1547#comment-6332</guid>
		<description>Nice tutorial, really like the way you walked trough it.
for the next button to work, add the delegate:
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
}
Inside this field, use 
        [currentField resignFirstResponder];
        [newField becomeFirstResponder];
To select the newField for the text input
greetz</description>
		<content:encoded><![CDATA[<p>Nice tutorial, really like the way you walked trough it.<br />
for the next button to work, add the delegate:<br />
- (BOOL)textFieldShouldReturn:(UITextField *)textField {<br />
}<br />
Inside this field, use<br />
        [currentField resignFirstResponder];<br />
        [newField becomeFirstResponder];<br />
To select the newField for the text input<br />
greetz</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial: Integrating Twitter Into Your iPhone Applications by Harold</title>
		<link>http://icodeblog.com/2009/07/09/integrating-twitter-into-your-applications/comment-page-2/#comment-6331</link>
		<dc:creator>Harold</dc:creator>
		<pubDate>Sat, 04 Sep 2010 12:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1080#comment-6331</guid>
		<description>Brandon,  some really great stuff.  Thanks for that.  Any luck with OAuth as Twiiter now requires that 
Method for posts and these routines no longer appear to work without it.  OAuth seems like overkill.  Thanks again.  H</description>
		<content:encoded><![CDATA[<p>Brandon,  some really great stuff.  Thanks for that.  Any luck with OAuth as Twiiter now requires that<br />
Method for posts and these routines no longer appear to work without it.  OAuth seems like overkill.  Thanks again.  H</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adding Local Weather Conditions To Your App (Part 1/2: Implementing CoreLocation) by Adding Local Weather Conditions To Your App (Part 1/2: Implementing CoreLocation) &#124; iCode</title>
		<link>http://icodeblog.com/2010/09/03/adding-local-weather-conditions-to-your-app-part-12-implementing-corelocation/comment-page-1/#comment-6330</link>
		<dc:creator>Adding Local Weather Conditions To Your App (Part 1/2: Implementing CoreLocation) &#124; iCode</dc:creator>
		<pubDate>Sat, 04 Sep 2010 04:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=2228#comment-6330</guid>
		<description>[...] Original post on iCodeBlog [...]</description>
		<content:encoded><![CDATA[<p>[...] Original post on iCodeBlog [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Intro to SOAP Web Services by Tobias Becker</title>
		<link>http://icodeblog.com/2008/11/03/iphone-programming-tutorial-intro-to-soap-web-services/comment-page-2/#comment-6328</link>
		<dc:creator>Tobias Becker</dc:creator>
		<pubDate>Thu, 02 Sep 2010 16:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=531#comment-6328</guid>
		<description>Hi,

this was exactly what we needed for our iPad app.

&lt;b&gt;Thanks a lot.&lt;/b&gt;</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>this was exactly what we needed for our iPad app.</p>
<p><b>Thanks a lot.</b></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Transitioning Between Views by Jef</title>
		<link>http://icodeblog.com/2008/08/03/iphone-programming-tutorial-transitioning-between-views/comment-page-4/#comment-6326</link>
		<dc:creator>Jef</dc:creator>
		<pubDate>Wed, 01 Sep 2010 20:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=138#comment-6326</guid>
		<description>terminate called after throwing an instance of ‘NSException’

All your tutorials look great, however they seem old when using iOS4,
Things like cell setText are deprecated now, and even more the app i write according to your howto/tutorial crashes when going to view2.

Could you either way or fix these tutorials or write new up to date ones, because following yours when using iOS4 is very frustrating.

other then that, great stuff man.</description>
		<content:encoded><![CDATA[<p>terminate called after throwing an instance of ‘NSException’</p>
<p>All your tutorials look great, however they seem old when using iOS4,<br />
Things like cell setText are deprecated now, and even more the app i write according to your howto/tutorial crashes when going to view2.</p>
<p>Could you either way or fix these tutorials or write new up to date ones, because following yours when using iOS4 is very frustrating.</p>
<p>other then that, great stuff man.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Game Programming Tutorial &#8211; Part 1 by joe</title>
		<link>http://icodeblog.com/2009/01/15/iphone-game-programming-tutorial-part-1/comment-page-5/#comment-6324</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Tue, 31 Aug 2010 20:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=572#comment-6324</guid>
		<description>cool andy that is so cool it smells like chocolate and limes at the same time</description>
		<content:encoded><![CDATA[<p>cool andy that is so cool it smells like chocolate and limes at the same time</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Game Programming Tutorial &#8211; Part 1 by joe</title>
		<link>http://icodeblog.com/2009/01/15/iphone-game-programming-tutorial-part-1/comment-page-5/#comment-6323</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Tue, 31 Aug 2010 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=572#comment-6323</guid>
		<description>andy thats not nice</description>
		<content:encoded><![CDATA[<p>andy thats not nice</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Game Programming Tutorial &#8211; Part 1 by andy</title>
		<link>http://icodeblog.com/2009/01/15/iphone-game-programming-tutorial-part-1/comment-page-5/#comment-6322</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Tue, 31 Aug 2010 20:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=572#comment-6322</guid>
		<description>your a douche</description>
		<content:encoded><![CDATA[<p>your a douche</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Game Programming Tutorial &#8211; Part 1 by andy</title>
		<link>http://icodeblog.com/2009/01/15/iphone-game-programming-tutorial-part-1/comment-page-5/#comment-6321</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Tue, 31 Aug 2010 20:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=572#comment-6321</guid>
		<description>how do you put this on the iphone/itouch</description>
		<content:encoded><![CDATA[<p>how do you put this on the iphone/itouch</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Using A TabBarView To Switch Between Views by Anneke</title>
		<link>http://icodeblog.com/2008/10/13/iphone-programming-tutorial-using-tabbarview-to-switch-between-views/comment-page-1/#comment-6320</link>
		<dc:creator>Anneke</dc:creator>
		<pubDate>Tue, 31 Aug 2010 09:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=474#comment-6320</guid>
		<description>Why do I keep getting this error?

error: There is no SDK with the name or path &#039;iphoneos2.1&#039;

I&#039;m completely new to this so I&#039;ve got absolutely no idea where to start looking to figure out where I&#039;ve gone wrong..</description>
		<content:encoded><![CDATA[<p>Why do I keep getting this error?</p>
<p>error: There is no SDK with the name or path &#8216;iphoneos2.1&#8242;</p>
<p>I&#8217;m completely new to this so I&#8217;ve got absolutely no idea where to start looking to figure out where I&#8217;ve gone wrong..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Custom UITableViewCell Using Interface Builder by Afflick</title>
		<link>http://icodeblog.com/2009/05/24/custom-uitableviewcell-using-interface-builder/comment-page-2/#comment-6319</link>
		<dc:creator>Afflick</dc:creator>
		<pubDate>Tue, 31 Aug 2010 05:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=752#comment-6319</guid>
		<description>2010-08-31 15:30:43.708 iCodeBlogTable[25635:207] *** Terminating app due to uncaught exception &#039;NSInternalInconsistencyException&#039;, reason: &#039;UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:&#039;</description>
		<content:encoded><![CDATA[<p>2010-08-31 15:30:43.708 iCodeBlogTable[25635:207] *** Terminating app due to uncaught exception &#8216;NSInternalInconsistencyException&#8217;, reason: &#8216;UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:&#8217;</p>
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	</item>
	<item>
		<title>Comment on Custom UITableViewCell Using Interface Builder by Afflick</title>
		<link>http://icodeblog.com/2009/05/24/custom-uitableviewcell-using-interface-builder/comment-page-2/#comment-6318</link>
		<dc:creator>Afflick</dc:creator>
		<pubDate>Tue, 31 Aug 2010 04:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=752#comment-6318</guid>
		<description>actually nevermind that, figured it out

What mine&#039;s doing now though, is not actually loading the program. The code compiles and the iPhone simulator starts up. But when I click on the icon, it starts, nothing happens, then it return to the home screen.</description>
		<content:encoded><![CDATA[<p>actually nevermind that, figured it out</p>
<p>What mine&#8217;s doing now though, is not actually loading the program. The code compiles and the iPhone simulator starts up. But when I click on the icon, it starts, nothing happens, then it return to the home screen.</p>
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	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial: Animating A Game Sprite by Bluebaroo</title>
		<link>http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/comment-page-1/#comment-6317</link>
		<dc:creator>Bluebaroo</dc:creator>
		<pubDate>Tue, 31 Aug 2010 03:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1170#comment-6317</guid>
		<description>After playing around with breakpoints (I have no experience with XCode), it looks like it is never getting to the ryu code. Is there something I am missing?</description>
		<content:encoded><![CDATA[<p>After playing around with breakpoints (I have no experience with XCode), it looks like it is never getting to the ryu code. Is there something I am missing?</p>
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	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial: Animating A Game Sprite by Bluebaroo</title>
		<link>http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/comment-page-1/#comment-6316</link>
		<dc:creator>Bluebaroo</dc:creator>
		<pubDate>Tue, 31 Aug 2010 02:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1170#comment-6316</guid>
		<description>This is my first time animating something on the iPhone. But I cant seem to get ryu to render. I even tried copy and pasting the code into my project, but I he still doesnt appear. Does anyone have any idea what may be causing this problem?</description>
		<content:encoded><![CDATA[<p>This is my first time animating something on the iPhone. But I cant seem to get ryu to render. I even tried copy and pasting the code into my project, but I he still doesnt appear. Does anyone have any idea what may be causing this problem?</p>
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	</item>
	<item>
		<title>Comment on Custom UITableViewCell Using Interface Builder by Afflick</title>
		<link>http://icodeblog.com/2009/05/24/custom-uitableviewcell-using-interface-builder/comment-page-2/#comment-6315</link>
		<dc:creator>Afflick</dc:creator>
		<pubDate>Tue, 31 Aug 2010 01:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=752#comment-6315</guid>
		<description>I&#039;m pretty much an SDK noob, when it says &quot;synthesize in the main&quot;, can someone show me the exact line that&#039;s needed? I assume it goes in iCodeBlogCustomCell.h

Cheers</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty much an SDK noob, when it says &#8220;synthesize in the main&#8221;, can someone show me the exact line that&#8217;s needed? I assume it goes in iCodeBlogCustomCell.h</p>
<p>Cheers</p>
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	</item>
	<item>
		<title>Comment on Is it iPhone 5 time already? by JR</title>
		<link>http://icodeblog.com/2010/08/04/is-it-iphone-5-time-already/comment-page-1/#comment-6314</link>
		<dc:creator>JR</dc:creator>
		<pubDate>Tue, 31 Aug 2010 00:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=2203#comment-6314</guid>
		<description>Take the Droid Incredible for example, with the new Android 2.2 update and the 3.0 update coming in Jan 2011, Apple is way behind in terms of how capable their phone is.  Apple relies to much on it&#039;s app store and native apps to get anywhere near the functionality of Droid phones.  I did extensive comparison tests between the iPhone 4 and 2 of the most popular Droid phones (Droid Incredible and Droid X).  I am sorry to say that when it came to basic performance  (accessing web pages, organizing apps, etc.)  Apple came in 3rd every time.  The tests were done over the same wi-fi signal.  Apple&#039;s hardware is more to blame on it&#039;s poor performance than it&#039;s iOS.</description>
		<content:encoded><![CDATA[<p>Take the Droid Incredible for example, with the new Android 2.2 update and the 3.0 update coming in Jan 2011, Apple is way behind in terms of how capable their phone is.  Apple relies to much on it&#8217;s app store and native apps to get anywhere near the functionality of Droid phones.  I did extensive comparison tests between the iPhone 4 and 2 of the most popular Droid phones (Droid Incredible and Droid X).  I am sorry to say that when it came to basic performance  (accessing web pages, organizing apps, etc.)  Apple came in 3rd every time.  The tests were done over the same wi-fi signal.  Apple&#8217;s hardware is more to blame on it&#8217;s poor performance than it&#8217;s iOS.</p>
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	</item>
	<item>
		<title>Comment on iPhone Game Programming Tutorial Part 4 &#8211; Basic Game Audio by jorge</title>
		<link>http://icodeblog.com/2009/05/04/iphone-game-programming-tutorial-part-4-basic-game-audio/comment-page-2/#comment-6313</link>
		<dc:creator>jorge</dc:creator>
		<pubDate>Mon, 30 Aug 2010 21:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=719#comment-6313</guid>
		<description>Hello friends wanted to know if they can make a tutorial for a game that is:
a character moves with diferentess buttons as  ^ v is to move to these addresses and be a very fun game thanks
saludos</description>
		<content:encoded><![CDATA[<p>Hello friends wanted to know if they can make a tutorial for a game that is:<br />
a character moves with diferentess buttons as  ^ v is to move to these addresses and be a very fun game thanks<br />
saludos</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Tutorial &#8211; Animating a Ball Using An NSTimer by Ashish</title>
		<link>http://icodeblog.com/2008/10/28/iphone-programming-tutorial-animating-a-ball-using-an-nstimer/comment-page-2/#comment-6311</link>
		<dc:creator>Ashish</dc:creator>
		<pubDate>Mon, 30 Aug 2010 13:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=523#comment-6311</guid>
		<description>you are master blaster. very good way of elaborating this video.</description>
		<content:encoded><![CDATA[<p>you are master blaster. very good way of elaborating this video.</p>
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