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	<title>Comments on: How to deal with iPhone Device Provisioning without Stabbing Your Eyes Out</title>
	<atom:link href="http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/feed/" rel="self" type="application/rss+xml" />
	<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/</link>
	<description>iPhone Programming Tutorials</description>
	<lastBuildDate>Sun, 21 Mar 2010 19:07:04 +0000</lastBuildDate>
	
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		<item>
		<title>By: WiiBrew</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-3894</link>
		<dc:creator>WiiBrew</dc:creator>
		<pubDate>Mon, 30 Nov 2009 09:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-3894</guid>
		<description>What I do not believe I agree with that at all seriously.</description>
		<content:encoded><![CDATA[<p>What I do not believe I agree with that at all seriously.</p>
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		<title>By: iPhone app claims 95% piracy rate &#124; backLINK</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-3451</link>
		<dc:creator>iPhone app claims 95% piracy rate &#124; backLINK</dc:creator>
		<pubDate>Sun, 01 Nov 2009 16:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-3451</guid>
		<description>[...] also apps not selling well that don&#8217;t have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at [...]</description>
		<content:encoded><![CDATA[<p>[...] also apps not selling well that don&#8217;t have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at [...]</p>
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		<title>By: iPhone app claims 95% piracy rate : The iPhone Dock - Latest iPhone News and Blogs</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-3446</link>
		<dc:creator>iPhone app claims 95% piracy rate : The iPhone Dock - Latest iPhone News and Blogs</dc:creator>
		<pubDate>Sun, 01 Nov 2009 12:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-3446</guid>
		<description>[...] also apps not selling well that don&#8217;t have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at [...]</description>
		<content:encoded><![CDATA[<p>[...] also apps not selling well that don&#8217;t have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at [...]</p>
]]></content:encoded>
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		<title>By: Apple-Overload! &#187; iPhone app claims 95% piracy rate</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-3400</link>
		<dc:creator>Apple-Overload! &#187; iPhone app claims 95% piracy rate</dc:creator>
		<pubDate>Thu, 29 Oct 2009 10:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-3400</guid>
		<description>[...] also apps not selling well that don&#8217;t have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at [...]</description>
		<content:encoded><![CDATA[<p>[...] also apps not selling well that don&#8217;t have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at [...]</p>
]]></content:encoded>
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		<title>By: iWyre</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-3395</link>
		<dc:creator>iWyre</dc:creator>
		<pubDate>Wed, 28 Oct 2009 19:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-3395</guid>
		<description>[...] also apps not selling well that don&#8217;t have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at [...]</description>
		<content:encoded><![CDATA[<p>[...] also apps not selling well that don&#8217;t have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at [...]</p>
]]></content:encoded>
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		<title>By: mk12</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-3158</link>
		<dc:creator>mk12</dc:creator>
		<pubDate>Sat, 03 Oct 2009 21:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-3158</guid>
		<description>No, you could just jailbreak your iphone and then follow these instructions: http://iphonesdkdev.blogspot.com/2009/06/use-xcode-312-to-build-sdk-30-app-to-30.html to get it on your device. Then you could also distribute through Cydia, all for free. And none of that is illegal, you can do whatever you want to your own iphone. It is only illegal if you download stolen cracked apps, which isn&#039;t supported by dev-team or the author of Cydia.</description>
		<content:encoded><![CDATA[<p>No, you could just jailbreak your iphone and then follow these instructions: <a href="http://iphonesdkdev.blogspot.com/2009/06/use-xcode-312-to-build-sdk-30-app-to-30.html" rel="nofollow">http://iphonesdkdev.blogspot.com/2009/06/use-xcode-312-to-build-sdk-30-app-to-30.html</a> to get it on your device. Then you could also distribute through Cydia, all for free. And none of that is illegal, you can do whatever you want to your own iphone. It is only illegal if you download stolen cracked apps, which isn&#8217;t supported by dev-team or the author of Cydia.</p>
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		<title>By: Nate</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-3061</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Thu, 24 Sep 2009 13:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-3061</guid>
		<description>I am a windows developer but can&#039;t live without my iphone. I even bought a Mac because of it. 
I have a side business selling stuff and I want to make an app that supports that business. I have no reason to sell this app.
My question - do I have to pay $99 a year to keep using this app on just my iphone. when that year expires will I not be able to make changes to my app and load it on the phone?</description>
		<content:encoded><![CDATA[<p>I am a windows developer but can&#8217;t live without my iphone. I even bought a Mac because of it.<br />
I have a side business selling stuff and I want to make an app that supports that business. I have no reason to sell this app.<br />
My question &#8211; do I have to pay $99 a year to keep using this app on just my iphone. when that year expires will I not be able to make changes to my app and load it on the phone?</p>
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		<title>By: Ben</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-2686</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 07 Aug 2009 14:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-2686</guid>
		<description>@Andy,

It&#039;s not just about getting the real look and feel down. When you run your app in the Simulator, you&#039;re running different code using different libraries (Intel Mac ones) than those used when you run your app on the phone. On-unit testing is a critical phase of development during which you may well find real bugs that don&#039;t show up in the simulator.

Thanks for the post</description>
		<content:encoded><![CDATA[<p>@Andy,</p>
<p>It&#8217;s not just about getting the real look and feel down. When you run your app in the Simulator, you&#8217;re running different code using different libraries (Intel Mac ones) than those used when you run your app on the phone. On-unit testing is a critical phase of development during which you may well find real bugs that don&#8217;t show up in the simulator.</p>
<p>Thanks for the post</p>
]]></content:encoded>
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		<title>By: Andy</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-2648</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 03 Aug 2009 13:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-2648</guid>
		<description>@Werner Marinus 
You don&#039;t need an iphone to develop for them.  Once you register you can start developing.  By just registering you can test run your code on the iphone simulator that comes with the SDK that you download.  

Once you are actually ready to release an app you pay the 99$ for one year.  Forget what exactly status this gives you but it also gives you the ability to test your app on your own device.  

I could see how this would make your app better because there is only so much you can really do with the simulator.  To get the real look and feel down for your app I think having an iphone or ipod touch is a need.</description>
		<content:encoded><![CDATA[<p>@Werner Marinus<br />
You don&#8217;t need an iphone to develop for them.  Once you register you can start developing.  By just registering you can test run your code on the iphone simulator that comes with the SDK that you download.  </p>
<p>Once you are actually ready to release an app you pay the 99$ for one year.  Forget what exactly status this gives you but it also gives you the ability to test your app on your own device.  </p>
<p>I could see how this would make your app better because there is only so much you can really do with the simulator.  To get the real look and feel down for your app I think having an iphone or ipod touch is a need.</p>
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		<title>By: Werner Marinus</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-2646</link>
		<dc:creator>Werner Marinus</dc:creator>
		<pubDate>Mon, 03 Aug 2009 12:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-2646</guid>
		<description>X-Code/iPhone SDK is new to me and I&#039;m trying to build an app that I can sell through the Apps Store. 

I haven&#039;t registered myself yet with Apple but now I&#039;m puzzled by this article, more specific by &quot;Step 4 - Register your device&quot;.

Do I really really need an iPhone of my own in order to become an apps developer??? Because I don&#039;t have an iPhone and have no plans to buy me one (I do have an Intel-based MacBook for developing the apps).

Wanna know why I don&#039;t have an iPhone? Well, that&#039;s because I&#039;m from Belgium and over here they&#039;re more expensive than a solid golden bar that weighs a ton...
Seriously, if you wanna buy an iPhone over here, you&#039;re paying the highest price for your machine WORLDWIDE! So, for the time being no iPhone for me...

But does that mean: no possibility for me to obtain me the developer-status ???

Greetz,

Werner</description>
		<content:encoded><![CDATA[<p>X-Code/iPhone SDK is new to me and I&#8217;m trying to build an app that I can sell through the Apps Store. </p>
<p>I haven&#8217;t registered myself yet with Apple but now I&#8217;m puzzled by this article, more specific by &#8220;Step 4 &#8211; Register your device&#8221;.</p>
<p>Do I really really need an iPhone of my own in order to become an apps developer??? Because I don&#8217;t have an iPhone and have no plans to buy me one (I do have an Intel-based MacBook for developing the apps).</p>
<p>Wanna know why I don&#8217;t have an iPhone? Well, that&#8217;s because I&#8217;m from Belgium and over here they&#8217;re more expensive than a solid golden bar that weighs a ton&#8230;<br />
Seriously, if you wanna buy an iPhone over here, you&#8217;re paying the highest price for your machine WORLDWIDE! So, for the time being no iPhone for me&#8230;</p>
<p>But does that mean: no possibility for me to obtain me the developer-status ???</p>
<p>Greetz,</p>
<p>Werner</p>
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		<title>By: Andy</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-2633</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sun, 02 Aug 2009 02:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-2633</guid>
		<description>Hey Brandon, I couldn&#039;t find the best way to contact you so I decided to leave a message here.  Its a pretty simple question, but I cannot figure it out.  

I get a warning that says:
&quot;Warning: Receiver &#039;Class Name&#039; is a forward class and corresponding @interface may not exist&quot;.  

These methods are in a  class called globals, they are class methods.  But I&#039;ve used instance methods and got the same error from this class.  

Now every thing runs and functions properly but the warnings in xcode are such an eye sore!

I would appreciate any tips or a push in the right direction!

Thanks,
Andy</description>
		<content:encoded><![CDATA[<p>Hey Brandon, I couldn&#8217;t find the best way to contact you so I decided to leave a message here.  Its a pretty simple question, but I cannot figure it out.  </p>
<p>I get a warning that says:<br />
&#8220;Warning: Receiver &#8216;Class Name&#8217; is a forward class and corresponding @interface may not exist&#8221;.  </p>
<p>These methods are in a  class called globals, they are class methods.  But I&#8217;ve used instance methods and got the same error from this class.  </p>
<p>Now every thing runs and functions properly but the warnings in xcode are such an eye sore!</p>
<p>I would appreciate any tips or a push in the right direction!</p>
<p>Thanks,<br />
Andy</p>
]]></content:encoded>
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		<title>By: Carlo</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-2624</link>
		<dc:creator>Carlo</dc:creator>
		<pubDate>Sat, 01 Aug 2009 15:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-2624</guid>
		<description>Thanks for the tutorial.
Even if the process is quite complex, I agree that it is well managed by Apple. What is not completely managed by x-code is when, for some unknown reason, the system doesn&#039;t recognize anymore your device as correct for development.
Well, the only solution, found in the web and that apple should manage in some way, is to reboot the device (iPhone or iPod Touch).</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial.<br />
Even if the process is quite complex, I agree that it is well managed by Apple. What is not completely managed by x-code is when, for some unknown reason, the system doesn&#8217;t recognize anymore your device as correct for development.<br />
Well, the only solution, found in the web and that apple should manage in some way, is to reboot the device (iPhone or iPod Touch).</p>
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		<title>By: Santiago Lema</title>
		<link>http://icodeblog.com/2009/07/31/how-to-deal-with-iphone-device-provisioning-without-stabbing-your-eyes-out/comment-page-1/#comment-2621</link>
		<dc:creator>Santiago Lema</dc:creator>
		<pubDate>Sat, 01 Aug 2009 06:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://icodeblog.com/?p=1235#comment-2621</guid>
		<description>Thanks for the nice tutorial. Still that doesn&#039;t fix problem number one: getting average joe user from marketing dept to install it. For example iTunes says *nothing* when you drop in a profile and most of the times average users just do not manage to do it.

It would be so much simpler if Apple provided a hidden appstore and all you&#039;d have to do is give a link to those people so it would installt he app (on authorized phones).</description>
		<content:encoded><![CDATA[<p>Thanks for the nice tutorial. Still that doesn&#8217;t fix problem number one: getting average joe user from marketing dept to install it. For example iTunes says *nothing* when you drop in a profile and most of the times average users just do not manage to do it.</p>
<p>It would be so much simpler if Apple provided a hidden appstore and all you&#8217;d have to do is give a link to those people so it would installt he app (on authorized phones).</p>
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